About

A small studio that ships real things.

BellTech Interactive LLC is an independent interactive software and game studio founded by Mark Bell, PhD. We build our own games and apps, and we build touchscreen, educational, and custom software for organizations, with the same care and the same release discipline.

01The studio

From side projects to a catalog in public stores.

BellTech began with small games and practical apps. Today it publishes 12 titles across Google Play and the Microsoft Store, including NEON WRECKAGE, The Kingdom Remembers, and BellTech Utilities, and runs 4 web applications in production. The Kingdom Remembers is also an illustrated storybook on Amazon, and the studio’s Human Body Collection prototypes explore touchscreen health education. BellTech also takes on interactive, educational, and custom software projects.

We work across the web, Windows, and Android, in Unity, HTML5, and .NET. That range lets us pick the right tool for the job rather than forcing every project into one stack.

Everything we release goes through the same pipeline: design, engineering, testing, packaging, store or deployment review, and updates after launch. It is also the pipeline we bring to client work.

Company
BellTech Interactive, LLC
Publishes on
Google Play, Microsoft Store, the web
Builds for
Web, Windows, Android, touch displays & kiosks

02Founder

Software craft, informed by how people learn.

Mark Bell, PhD, founded BellTech Interactive to turn a wide range of ideas into focused products.

Dr. Bell’s background crosses independent software development, education, counseling, psychoeducational assessment, and research, with a PhD in Counseling and Counselor Education from the University of Florida. The doctoral research examined virtual reality, nature, anxiety, attention, and presence.

That perspective shows up in the work: interfaces that respect attention, feedback that is immediate and clear, and learning experiences designed around real people rather than ideal ones.

03How we work

Principles we build by.

  • Ship, then improve

    Real releases teach more than perfect plans. We get working software in front of people early.

  • Honest by default

    No invented stats, no inflated claims. If something is in development, we say so.

  • Respect the user

    Clear interfaces, accessible design, and no data collection we don’t need.

  • Own the whole path

    Design through deployment, so nothing falls between teams.

Let’s build something together.

Projects, partnerships, and product questions are all welcome.